That is interesting. I actually got my start with Moldvay, so it has been my baseline. I'm curious about your Target 20 system. Does that mean that heavily armored fighters AC 2 or so have less of a chance to hit than a thief AC 7 or so or a magic-user?
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That is interesting. I actually got my start with Moldvay, so it has been my baseline. I'm curious about your Target 20 system. Does that mean that heavily armored fighters AC 2 or so have less of a chance to hit than a thief AC 7 or so or a magic-user? I was just re-reading last night the thread about a Holmes-only campaign and am presently working on a Moldvay-only campaign with as few changes as possible, but all of your suggestions look good.
Keep up the good work! Oh crap. I get the AC thing now. I'm an idiot. In my defense, I haven't had any coffee yet. The best thing is when someone answers their own question, saves me from writing up the reply. So thank you! Couple things That doesn't seem too extreme. In fact, when dealing with contests of stat vs stat it's not quite enough. How do you use spells lasting a few minutes when time is measured in turns?
Spells like Light or Tenser's Floating Disk become all but useless. I do generally limit fighting in a corridor to just 2 characters. Some spells might indeed need modifications. Light is usable within a combat, in case something extinguishes your normal lights, you get immersed in water, etc. I noticed that when I was looking for another unrelated rule. I thought we played that way because some old computer game did it.
EPT lists which weapons allow 3 vs 2. I like that as it gives a benefit to spears and short swords which otherwise are never picked. Posted by Delta at AM. Delta February 4, at PM. Hedgehobbit February 4, at AM. Hedgehobbit February 5, at PM. Doc Savage June 1, at PM. Delta June 2, at PM. Newer Post Older Post Home.
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Review of D&D Basic (Moldvay)
Eric Holmes It was released in January , leading off the year. Thus, for example, there were no longer separate character classes and races. Moldvay's second edition also cleaned up character alignment, constrained spell choice, and even improved the layout of the book. All around, every effort was made to upgrade the game for starting players. As for the results, even former editor Holmes said, "I think the new Basic Set rules are an improvement over the first edition. Not a big quantum jump ahead, but better in a number of minor ways.
Moldvay Basic D&D Player Quickstart – Updated
I still own the same careworn copy of Moldvay basic that I bought back in or so. As I look at it now it remains a marvel of utility, organization, inspiration, and playability. To begin with, Moldvay basic comprises a total of 64 pages. Take away the title page, foreward, and glossary, and you have a total of 60 pages. Heck, there are longer modules than this. By way of comparison, a single issue of Dungeon and Dragon magazine exceeded pages towards the end of their run!
This edition is a masterpiece, and laid the foundation for much of what was to come. This review will discuss just the rulebook; you can find my Keep on the Borderlands review elsewhere. The rulebook is divided into eight sections. Player Character Information shows how to create characters. Spells lists spells for magic-users, elves and clerics.
First published in , it saw a handful of revisions and reprintings. The first edition was written by J. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master.