Apoc Second edition is already out That's not what he's referring to. It would be silly to call the new one Apocalypse Second Edition if there is already a book with it, and since there is also a book with the number "II" next to the title, what else is left? Actually not correct. The last three are from Forgeworld and are supplements, not Games Workshop Rulesbooks.

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A system for running massively huge games of Warhammer 40, in 28mm scale, an alternative to Epic. Some of the primary changes include the lack of a Force Organization Chart, Apocalypse Datasheets with extra rules to represent formations, special Apocalypse-only super-heavy units like much of what Forge World puts out , and "strategic assets," which are various factors used to balance out the two sides including one that, hilariously, prevents team-members from communicating while setting up their forces if they have a numerical advantage.

The Warhammer Fantasy Battle variant of this game is Storm of Magic , with a heavy emphasis on magic, monsters and high-point battles. One day, the Games Workshop CEO cast his eyes downward from his golden throne in Lenton, noticing with dismay that people still had money to buy things other than tiny plastic figures. An emergency staff meeting was called to rectify the situation.

The designers looked at one another uncomfortably. Finally, the lead designer hesitantly stepped forward and asked, "Sir, we should make what, exactly, bigger? The game was never designed to accommodate such large forces And so it was that amid much feasting and sacrifices to their dark gods , Games Workshop laid the foundations for what would become Apocalypse. Alright alright. Apocalypse is basically the result of people already owning a metric fuck ton of models and who started thinking that maybe there was more in life than that.

You can only play with one army at a time really, so what's the point? Now you can play with as many minis as you can fit on the table and the other three tables you set up next to it. Winning largely revolves around spending the most on bullshit broken stuff.

Your opponents have too many vehicles? Go buy yourself shit with destroyer weapons on it. They bring a titan? You go buy a Manta. So yeah. This is what happens when you have too much money and have nothing in your life except 40k. Fuck, at least Magic players go meet new people. GW realized that no one plays Apocalypse scale battles due to their size and time and thus don't buy their models. To fix this, they came up with a new supplement for 40k proper called Escalation that allows you to use a Lord of War Super-Heavies and Gargantuan Creatures in your Force Organization chart, complete with Strength D weaponry.

So now you can have a Baneblade in your points game, like an asshole. So far its just one or two models per race unless you play Imperial, in which case you get all the Baneblade variants and can take units from Imperial Armour , but you'd be extremely unlikely to be fielding more than one Lord of War anyway.

The initial reaction to Escalation was broadly negative from the player base, as accusations flew around about it making things wildly imbalanced when one player's army doesn't have access to a Lord of War or counters to Strength-D weapons for whatever reason.

Though forums and 40k blog websites gradually debunked this attitude by showing that tournament goers were not immediately swamped by players arriving with waves upon waves of unbeatable superheavy deathstars, nor were the new Lords of War absolutely essential in winning or losing games, and in many cases were seen as point sinks and giant "shoot-me" targets in reasonably sized games vs well designed and balanced armies. With the arrival of the latest ruleset for Warhammer 40,, Escalation was very much just rolled into the general toolbox of rules.

They also nerfed the rules for Destroyer weapons too, while still causing multiple wounds as before, they do allow saves as determined by the AP of the weapon usually AP1 or AP2 anyway unless you roll a 6 while determining results, in which case your models are screwed.

Apocalypse is still very much a thing, despite the incorporation of many of its rules into the core rulebook. The latest edition of Apocalypse introduced several new features which makes Apocalypse something more than just another game at very high points levels:. GW is still promoting Apocalyse through its own supplements, focusing on specific battles between races, granting new Finest Hour abilities, Formations and Strategic Assets for each participant.

Interestingly the Warzone books have this running theme of " Advancing the Storyline except not really". Warzone Damnos, for example, takes place nearly a hundred years after Agrippan's big sacrifice and all that, and Warzone Damocles is the second Damocles Gulf Crusade and is thankfully devoid of Matt Ward's accursed Highlander references.

Pandorax is even got an entire Horus Heresy novel to be its prequel! From 8th edition Lords of War became normal play units with most common models except for titans appearing in the standard faction codices and the ability to field a detachment in matchplay solely containing a Lord of War without HQ or other unit requirements with no penalty to command points, and even bonus command points for fielding a detachment consisting of 3 or more LoW.

They do remain expensive units however, with most in the power base cost with additional wargear point range, though there are a small handful of cheaper LoW albeit ones that wouldn't be classified as superheavies themselves, such as Roboute Guilliman or Mortarion. Forgeworld have updated their Imperial Armour codices for 8th edition and they remain officially sanctioned supplements by Games Workshop. Apocalypse has been announced as its own Specialist Game once more, available in July Using standard 28mm scale models and movement trays, the system also seems to use d12s, markers, and cards.

The announcement video for the new system can be found here. Alternatively, get some Epic scale mm models and play Tiny Apocalypse using half range for rough balancing. These can be found at third party companies, or if you know someone who owns a 3D printer. Adeptus Titanicus titans are great for these kinds of games.

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A codex often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices , [1] in the Warhammer 40, tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Codexes for particular armies were introduced for the second edition of the game. The third edition rendered these obsolete, and a new series began, including introducing codexes for battlezones and campaigns. Until superseded by newer versions, the 3rd edition and later codexes remained valid for the newer editions of Warhammer 40, Games Workshop no longer produce campaign or battlezone codexes, instead releasing 'expansions'. The rules for all models from 7th Edition onwards have been produced as datasheets.

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